Transparency note: Rockstar/Take-Two do not publish real-time pre-order counts.
Sales, revenue & profit figures below are model projections anchored to official guidance
and are fully editable in the Assumptions tab. Items tagged
Live are fetched in real time;
Official are from announcements;
Projected are computed; Rumored are unconfirmed leaks.
Revenue · Units · Profit over time Projected
Revenue · Units · Profit over time Projected
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How the projection curve is built:
Pre-order phase (Jun 25 → Nov 18, 2026): cumulative units ramp toward the target via a sigmoid adoption curve. Revenue = units × blended ASP.
Launch spike (Nov 19, 2026): a front-loaded jump scaled from GTA V's historic $1B-in-3-days benchmark.
Post-launch (Nov 19 → 6 months): cumulative revenue approaches Take-Two's ~$8B guidance via a decaying exponential (front-loaded, like GTA V).